Large City: Lilgap Jĭorpab Zæzijĭ

Lilgap Jĭorpab Zæzijĭ

Lilgap Jĭorpab Zæzijĭ
Example KLEO architecture.
StateAlveria
ProvenceMadraměvì District
Sub ProvenceKǐnokhkǐr Zone
RegionTerrenburn Prairie
Founded1753
Community LeaderLord Pn-756r 'Servo'
Area140 km2 (56 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation1438 m (4717 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population32820
Population Density234 people per km2 (586 people per mi2)
Town AuraEnchantment
Naming
Native nameLilgap Jĭorpab Zæzijĭ
Pronunciation/ˈʤorpab/ /ˈzæziʤ/
Direct Translation[necessary] [frost]
Translation[Not Yet Translated]

Lilgap Jĭorpab Zæzijĭ (/ˈʤorpab/ /ˈzæziʤ/ [necessary] [frost]) is a temperate Large City located in Kǐnokhkǐr Zone, Madraměvì District, within the Alveria.

The name Lilgap Jĭorpab Zæzijĭ is derived from the Goblin language, as Lilgap Jĭorpab Zæzijĭ was founded by Pn-756r 'Servo', who was culturaly KLEO.

Climate

Lilgap Jĭorpab Zæzijĭ has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 16°C (60°F). Lilgap Jĭorpab Zæzijĭ receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the spring. Lilgap Jĭorpab Zæzijĭ covers an area of nearly 140 km2 (56 mi2), and an average elevation of 1438 m (4717 ft) above sea level.

Overview

Lilgap Jĭorpab Zæzijĭ was founded durring the late 18th century in early fall of the year 1753, by Pn-756r 'Servo'. The establishment of Lilgap Jĭorpab Zæzijĭ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Lilgap Jĭorpab Zæzijĭ's construction back out of the project. Pn-756r 'Servo' pushed on reguardles, and Lilgap Jĭorpab Zæzijĭ was finished, but starts off as a terible place to live.

Lilgap Jĭorpab Zæzijĭ was built using the conventions of KLEO durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Lilgap Jĭorpab Zæzijĭ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lilgap Jĭorpab Zæzijĭ is buildings are arranged arround a network of restrictive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Lilgap Jĭorpab Zæzijĭ's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual yet seemingly effective fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Lilgap Jĭorpab Zæzijĭ has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Lilgap Jĭorpab Zæzijĭ ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Lilgap Jĭorpab Zæzijĭ is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Lilgap Jĭorpab Zæzijĭ was like during the glorydays.

Civic Infrastructure

Lilgap Jĭorpab Zæzijĭ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lilgap Jĭorpab Zæzijĭ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Jĭorpab Zæzijĭ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Jĭorpab Zæzijĭ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Jĭorpab Zæzijĭ's parks.

Lilgap Jĭorpab Zæzijĭ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Jĭorpab Zæzijĭ.

Lilgap Jĭorpab Zæzijĭ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Jĭorpab Zæzijĭ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Jĭorpab Zæzijĭ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Jĭorpab Zæzijĭ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Jĭorpab Zæzijĭ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Jĭorpab Zæzijĭ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Jĭorpab Zæzijĭ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Jĭorpab Zæzijĭ's public wards, blessings, and other arcane systems.

Lilgap Jĭorpab Zæzijĭ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Lilgap Jĭorpab Zæzijĭ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Jĭorpab Zæzijĭ's grid is powered by a direct leyline tap.

Lilgap Jĭorpab Zæzijĭ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Lilgap Jĭorpab Zæzijĭ has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Jĭorpab Zæzijĭ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Lilgap Jĭorpab Zæzijĭ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Jĭorpab Zæzijĭ's natural decorations nor waterways.

Lilgap Jĭorpab Zæzijĭ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Jĭorpab Zæzijĭ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Jĭorpab Zæzijĭ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lilgap Jĭorpab Zæzijĭ's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Lilgap Jĭorpab Zæzijĭ's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Lilgap Jĭorpab Zæzijĭ rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Herd Animal, Sheep near Lilgap Jĭorpab Zæzijĭ are known to be a mutant strain of the creature.

Lilgap Jĭorpab Zæzijĭ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Necromancy energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 67
  • Farmers: 96
  • Farm Laborer: 193
  • Hunters: 102
  • Milk Maids: 78
  • Ranchers: 42
  • Ranch Hands: 92
  • Shepherds: 86
    • Farmland: 132264 m2
    • Cattle and Similar Creatures: 8205
    • Poultry: 98460
    • Swine: 6564
    • Sheep: 328
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3282

Craftsmen

  • Arms and Toolmakers: 66
  • Blacksmiths: 71
  • Bookbinders: 40
  • Buckle-makers: 44
  • Cabinetmakers: 72
  • Candlemakers: 121
  • Carpenters: 115
  • Clothmakers: 93
  • Coach and Harness Makers: 36
  • Coopers: 86
  • Copper, Brass, Tin, Zinc, and Lead Workers: 45
  • Copyists: 31
  • Cutlers: 27
  • Fabricworkers: 72
  • Farrier: 187
  • Furriers: 21
  • Glassworkers: 109
  • Gunsmiths: 70
  • Harness-Makers: 31
  • Hatters: 62
  • Hosiery Workers: 23
  • Jewelers: 36
  • Leatherwrights: 84
  • Locksmiths: 32
  • Matchstick makers: 52
  • Musical Instrument Makers: 48
  • Painters, Structures and Fixtures: 41
  • Paper Workers: 46
  • Plasterers: 44
  • Pursemakers: 57
  • Roofers: 34
  • Ropemakers: 33
  • Rugmakers: 31
  • Saddlers: 63
  • Scabbardmakers: 70
  • Scalemakers: 34
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 30
  • Soap and Tallow Workers: 107
  • Tailors: 198
  • Tanners: 42
  • Upholsterers: 46
  • Watchmakers: 44
  • Weavers: 91
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 44
  • Booksellers: 52
  • Butchers: 88
  • Chandlers: 91
  • Chicken Butchers: 104
  • Entrepreneurs: 33
  • Fine Clothiers: 82
  • Fishmongers: 80
  • Florists: 19
  • Potion Sellers: 52
  • Resellers: 136
  • Spice Merchants: 44
  • Wine-sellers: 68
  • Wheelwright: 51
  • Woodsellers: 32

Service workers

  • Bakers: 156
  • Barbers: 168
  • Coachmen: 46
  • Cooks: 149
  • Doctors: 73
  • Gamekeepers: 49
  • Grooms: 29
  • Hairdressers: 121
  • Healers: 92
  • Housekeepers: 96
  • Housemaids: 218
  • House Stewards: 93
  • Inns: 32
  • Laundry maids: 63
  • Maidservants: 105
  • Nursery Maids: 57
  • Pastrycooks: 109
  • Restaurateur: 172
  • Tavern Keepers: 136

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 30
  • Chemical Workers: 18
  • Coal Heavers: 66
  • In-Town Couriers: 69
  • Long Haul Couriers: 71
  • Dockyard Workers: 69
  • Gas Workers: 16
  • Hay Merchants: 26
  • Leech Collectors: 87
  • Millers: 76
  • Miners: 76
  • Oilmen and Polishers: 49
  • Postmen: 72
  • Pure Finder: 44
  • Skinners: 88
  • Sugar Refiners: 18
  • Tosher: 49
  • Warehousemen: 117
  • Watercarriers: 73
  • Watermen, Bargemen, etc.: 93

Skilled Laborers

  • Accountants: 41
  • Alchemist: 50
  • Clerk: 71
  • Dentists: 34
  • Educators: 104
  • Engineers: 46
  • Gardeners: 32
  • Mages: 24
  • Plumbers: 34
  • Pharmacist: 40
  • Professors: 14
  • Scientists: 24
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 43
  • Civil Clerks: 76
  • Civic Iudex: 35
  • Consultants: 20
  • Exorcist: 78
  • Fixers: 36
  • Kami Clerk: 61
  • Landlords: 66
  • Lawyers: 42
  • Legend Keepers: 55
  • Militia Officers: 273
  • Monks, Monastic: 105
  • Monks, Civic: 105
  • Historian, Oral: 65
  • Historian, Textual: 38
  • Policemen, Sheriffs, etc.: 71
  • Priests: 117
  • Rangers: 44
  • Rat Catchers: 51
  • Scholars: 52
  • Spiritualist: 61
  • Slayers: 18
  • Storytellers: 128
  • Military Officers: 121

Cottage Industries

  • Brewers: 96
  • Comfort Services: 121
  • Enchanters: 37
  • Herbalists: 36
  • Jaminators: 109
  • Needleworkers: 121
  • Potters: 53
  • Preserve Makers: 88
  • Quilters: 45
  • Seamsters: 142
  • Spinners: 99
  • Tinker: 36
  • Weaver: 86

Artists

  • Actors: 35
  • Architects: 12
  • Bards: 49
  • Costumers: 20
  • Dancers: 39
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 35
  • Inlayers: 30
  • Musicians: 99
  • Painters, Art: 16
  • Playwrights: 35
  • Sculptors, Art: 28
  • Wood Carvers: 102
  • Writers: 136

Produce Industries

  • Butter Churners: 102
  • Canners: 88
  • Cheesmakers: 117
  • Ice Merchants: 14
  • Millers: 66
  • Picklers: 55
  • Smokers: 42
  • Stockmakers: 37
  • Tobacconists: 51
  • Tallowmakers: 80

12427 of Lilgap Jĭorpab Zæzijĭ's population work within a Foundational Occupation.

18424 of Lilgap Jĭorpab Zæzijĭ's population do not work in a formal occupation, but do contribute to the local economy. 1969 (6%) are noncontributers.

Points of Interest

Lilgap Jĭorpab Zæzijĭ is accessed from a nearby river via an intricate series of locks.

POI

History

The the a longspear of Augury, an a longspear imbued with great amounts of Augury energies was created near Lilgap Jĭorpab Zæzijĭ by in time immemorial, reportedly some time during the late 2nd century.

History